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Forza Mortorsport 3


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#31 katsuce

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Posted 04 June 2009 - 11:19 AM

stop lying metric: your country doesn't have any arcades
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#32 higgins

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Posted 04 June 2009 - 11:20 AM

Confirmed 30FPS by Shogmaster on GAF.

Brutal :lol
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#33 natal

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Posted 04 June 2009 - 12:21 PM

4 cars on screen :lol wtf
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#34 TheTone

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Posted 04 June 2009 - 10:22 PM

A new writeup is over at Autoblog.

Quote

Turn 10 also availed itself of one of the world's heavyweights in the arena of car technology. McLaren F1 makes a standardized electronics component for all the cars on the F1 grid called the black box. Microsoft is associated with McLaren in the development of that black box software, and that led to Greenwalt going to McLaren's Technology Center and crunching numbers on the same aero simulator built for McLaren F1 driver Lewis Hamilton. Even though there are no F1 cars in Forza 3, the lessons Greenwalt learned about aerodynamics in one of its highest temples have been used to improve the gameplay for the guy in Topeka. "We learned things about aero that mean you get a multimillion dollar simulator for $60."

:bow

Quote

While Audi's R8 V10 is the marquee car and Turn 10 had near total access in order to recreate it, the dedication to verisimilitude runs throughout. It was said that 9,000 data points were used to model the vehicles. The Audi R8 V10 car, in real life, has twelve vents running down both side of the engine cover, together representing the 24 Hours of Le Mans. The engine centerline is slightly to the left of the centerline of the car in order to package the quattro system most efficiently. The car's two inboard headlights are bracketed by curved bits of metal that take their inspiration from the sail forms of the Sydney Opera House. The LED strips underneath the headlights each have 24 LEDs in them, also in celebration of Le Mans. The dash information display contains a lap timing function that can display three laps at a time. The car's top speed is 196 mph.

All of those features have been recreated on the R8 V10 in the game.

Posted Image

:bow :bow

Edited by anthony, 04 June 2009 - 10:23 PM.

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#35 Green Goblin

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Posted 05 June 2009 - 12:47 AM

Why do the Sfags keep saying 4 cars and 30 fps?

We have videos of 8 cars and we know its 60 fps....
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#36 TheTone

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Posted 05 June 2009 - 03:27 AM

http://betav2.gamers...m_11472_en.html

new blimblim vid.

gorgeous.
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#37 TheTone

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Posted 05 June 2009 - 03:51 AM

Posted Image
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#38 DoorStop

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Posted 05 June 2009 - 05:06 AM

I always thought the mountains looked "wrong" until I saw this:

Posted Image
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#39 Mackey

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Posted 05 June 2009 - 05:07 AM

anthony oa e3 journalist :bow
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#40 indigo

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Posted 05 June 2009 - 06:15 AM




:bow
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#41 Bitchwax

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Posted 05 June 2009 - 11:14 AM

View PostDoorStop, on 05 June 2009 - 05:06 AM, said:

I always thought the mountains looked "wrong" until I saw this:

Posted Image

The bullshit about the mountain environment not being realistic is almost as funny as SFags insisting Natal is just the Eyetoy
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#42 Bitchwax

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Posted 05 June 2009 - 04:10 PM

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#43 TheTone

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Posted 05 June 2009 - 05:40 PM

sweet jesu. :bow
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#44 Green Goblin

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Posted 05 June 2009 - 05:44 PM

:opaeek

Fantastic.

Makes me kinda sad in a way though. I've built up quite an arsenal of beautifully customized cars in Forza 2....now I'll have to start all over. Some sick fucking cars. :(
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#45 TheTone

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Posted 05 June 2009 - 05:46 PM

this is like a generational leap man. sickness.
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#46 DoorStop

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Posted 05 June 2009 - 05:53 PM

Adding to Bitchwax's post:

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Posted Image


Kind of sad we had to settle with Forza 2's shit models in 2007.
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#47 TheTone

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Posted 05 June 2009 - 06:01 PM

beautiful. i was telling sfags at the time that Turn10 hadn't worked on the visuals at all until the last minute. their main focus was the physics and driving. but now they've had 2 years to buff it up AND add to everything. season mode now adjusts to your personal preferences etc.tire deformation, flipping, instant rewind (with the penalty of having a mark next to your finish time). the list rolls on.

untrollable. :bow
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#48 indigo

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Posted 06 June 2009 - 02:47 AM

Matt I'm right there with you. :(. I don't see why they can't let you import them - at LEAST the decals. They are already individual designs that you can apply to any car in Forza 2.

I plan on making a thread closer to F3's release where we can post pics of our F2 designs, one last time.
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#49 Gek

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Posted 06 June 2009 - 05:18 AM

Indigo, are you still planning on a 3 screen set up?

I am thinking that I should wait on the 240hz screens.
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#50 indigo

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Posted 06 June 2009 - 06:22 AM

I don't really see the point as the game will never be above 60. But yeah I plan on having at least one 3-screen setup by the end of the year. :rock
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#51 Gek

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Posted 06 June 2009 - 06:38 AM

Because current 60fps and 120fps screens are still full of lag and ghosting compared to CRT.
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#52 indigo

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Posted 06 June 2009 - 08:58 AM

Free post processing. ;)

I bet they'll be expensive.
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